

Open the project spine-runtimes/spine-ue4/SpineUE4.uproject in the Unreal Engine Editor.

If you don't want to use Git, download the latest version as a ZIP and unpack it.Ĭopy the folder spine-runtimes/spine-cpp/spine-cpp to the spine-runtimes/spine-ue4/Plugins/SpinePlugin/Source/SpinePlugin/Public/ folder. When installing and setting up Visual Studio, please follow the guide here, section Options for a New Visual Studio Installation.Ĭlone the spine-runtimes Git repository. If in doubt about the Visual Studio version, you may want to choose according to the list here. To explore the spine-ue4 runtime samples:ĭownload and install Unreal Engine 4, version 4.21+.ĭownload and install Visual Studio 2015 / 2017 / 2019 Community or the latest Xcode depending on your operating system. The spine-runtimes/spine-ue4 directory is a project ready to be opened in the Unreal Engine Editor. You can inspect the C++ code of both your game and the spine-ue4 runtime by opening the project in the Unreal Engine Editor and selecting File -> Open Visual Studio or File -> Open Xcode. View the samples Build.cs for a full example.
